As of the previous chapter, the core functionalities of the Zinx framework have been completed. This chapter will build a server-side application using Zinx.

The server-side application, as an application-level project within the Zinx framework, will leverage the foundation constructed in the previous chapters to develop a functional application.

10.1 Introduction to the Application Case

The application scenario involves an MMO (Massively Multiplayer Online) game, which includes a server-side demo with a Unity3D client. This demo implements the fundamental modules of an MMO game, such as AOI (Area Of Interest) based broadcasting within the interest range, global chat, and player position synchronization. The basic functionalities are depicted in Figure 10.1.

Figure 10.1

The diagram depicts three game players: Player_1, Player_2, and Player_3. The game features the functionality where, when one of the players moves, the other players can observe their relative movement and changes in positional coordinates. Furthermore, when a player engages in text-based communication, other players are able to see the global chat messages.

Please note that the client program is obtained from a third-party network resource and is not an original creation. The executable program can be downloaded from the following address: https://github.com/aceld/zinx/tree/master/zinx_app_demo/mmo_game/game_client
The provided address offers an executable program rather than the source code. This program is only compatible with the Windows platform. The content of this chapter relies solely on the usage of client-side interfaces to test the functionalities of the Zinx framework. It does not encompass commercial game development or possess equivalent capabilities of a commercial game. Regarding client logic implementation and code implementation, this chapter neither holds the authority nor the obligation to provide explanations.

*This game application case is not intended for enterprise-level game development but rather serves to encompass all interfaces of the Zinx framework. Its purpose is to utilize the Zinx framework built step by step in the previous chapters and demonstrate its practical application. Readers who have alternative application server scenarios are also welcome to leverage the Zinx framework for developing other types of application servers. *

--

--

No responses yet